Key Points/Main Idea/Connections
The traditional view of school, from a teacher’s
perspective, was once, teach the unit and give the unit test at the end. Today, we are seeing a shift away from that
linear process because of our ability to use digital literacy and tools for
effective instruction and assessment. “One
key improvement fashioned by technology is the ability to integrate assessment
seamlessly into the process of learning itself,” and, therefore, these two
terms, assessment and instruction, are not isolated events (Schwartz &
Arena, 2013, p. 13). While we may use various modes of assessments -
nimble assessments, choice-based, online programming, or games – to gather
various types of data, we are giving ourselves effective ways to monitor
student learning and the success of instructional models (Schwartz & Arena,
2013). In their book, Measuring what matters the most: Choice-based assessments for
the digital age,
Schwartz and Arena (2013) note how inherent this integration of instruction and
assessment is to video games, specifically James Gee’s work. “In good video
games, assessment is an integral part of the design, and it is built into the
core mechanics of the learning” (Schwartz & Arena, 2013, 13). Here James Gee explains more on his thoughts
about the crucial connection between video games and learning. Darling-Hammond
(2014) discusses a continuum of assessments.
What digital based assessments do is
provide opportunities for performance based assessment, in contrast to close
ended testing. Darling-Hammond (2014)
describes a continuum of assessments, which expands from narrow assessments to
assessments of deeper learning. (Other
continuums and ways of organizing assessments can be found here).
Those on the deeper end of learning tap into higher level thinking skills,
which “authentically represent how work is developed and evaluated outside of
school” (Darling-Hammond, 2014).
Tasks that assess problem solving,
reasoning, evaluation skills, and demonstrate a true cognitive process do
validate student’s learning beyond rote memory and regurgitation. However as I
read Darling-Hammond’s (2014) work, I couldn’t help but think of my own
students and their struggles. “The most basic form of performance task may
simply require a students to solve a multipart problem and explain his or her
solution, write several paragraphs that analyze a piece of text or other
evidence, or synthesize and recognize information into a coherent whole”
(Darling-Hammond, 2014). What this quote
assumes is that the ability to do these things is a skill all students possess.
Working with dyslexic students and others with language based disabilities, I
can tell you this isn’t true. Between
issues with executive
functioning, processing
inabilities, or working
memory deficits, many of my students would
fail this kind of assessment. Students
who struggle with one (or more) of the issues I listed, would not be able to
break apart a multi-step problem, analyze each piece and then put it all back
together as a whole response without significant scaffolding (compare this to
decoding a word – breaking apart a word into letters, which represent sounds,
analyzing how those sounds relate, and then putting it all back together to
“read” the word). But, break down that
task into multiple questions that guide the student through the process and
they will be successful. But, is doesn’t
happen overnight. It can take years of a student practicing a strategy/skill to
become successful because their brain has to be re-trained. So, while I 100% appreciate the importance of
performance-based, higher level thinking assessments, I have worked with too
many children who are given these and feel like failures because teachers don’t
understand the pitfalls inherent to them for students with language based
disabilities.
List of ideas for my classroom –
1. We use IXL.com
for math practice at my school. In the
upcoming year, I want to transition my use of the website from independent
student practice to assessment by taking advantage of their data collection and
graphs.
2. Have students work on a digital
portfolio throughout the year that demonstrates the various themes found in
text (novel or short story; print or digital) that we encounter. (This will
have to be extremely well throughout and planned due to the issues I mentioned
above). This would be in place of the dread book report…..
3. Truly merge instruction and assessment
by practicing performance based assessments that tap into deeper level thinking
skills in every class. I will set aside
time in every class period for students to work through tasks similar to those
described in Darling-Hammond’s (2014) book, with the hopes of my students
developing the skills to tackle these independently by the end of the semester.
References:
Darling-Hammond, L. (2014). Next generation assessment:
Moving beyond the bubble test to support 21st Century Learning. San Francisco,
CA: Jossey Bass. Retrieved from: http://summer7940e.wikispaces.com/file/view/Darling%20Hammond%202014.pdf/552681280/Darling%20Hammond%202014.pdf
Edutopia. (2012). James
Gee on learning with video games. Retrieved from: https://www.youtube.com/watch?v=JnEN2Sm4IIQ
Schwartz, D. & Arena,
D. (2013). Measuring what matters the most: Choice-based assessments for the
digital age. Cambridge, MA: MIT Press. Retrieved from: http://mitpress.mit.edu/books/measuring-what-matters-most/
I was taking a look at your ideas for the classroom section and I made a connection to your first thought. In my district we are moving towards being all "personalized learning" so this year we are starting that process by becoming a blended learning school. It sounds daunting. Part of blended learning is allowing students to work on digital platforms with adaptive software. We just purchased RedBird math software as a district that is adaptive. It is math software that changes the content as students answer. If they get questions wrong, they have to watch a tutorial before moving on. It is pretty impressive! Also it is similar to FrontRowEd which is free online software also (I love it!). By using this, students can still receive individual practice, but I can also pull data to inform instruction. Thinking about portfolios, blended/personalized learning is not so overwhelming because students would be building their own learning via the portfolio. Take a look at FrontRowEd & RedBird...you might like those on top of IXL!
ReplyDelete-Rachel Harris
I too can relate to both your post and RachelMarie's comment. In my practicum, we had a program that was a game on an app on the classroom ipad, and the content was presented based on student interests. They would take a survey at the beginning of the game, and then the app would gear the theme of the games/questions around whether they were interested in racecars or princesses. The app would then assess students skills, but it was still interesting to the kids. I think it was a great way to add extra practice just implemented in centers in class or give them the password to practice at home. The program would continue to practice skills that the students didn't do well in, but the kids didn't even realize that they were doing work because it was tailored to their interests.
ReplyDeleteHi Josie,
ReplyDeleteI really like how you included Gee’s video where he explains the way that video games are actually learning experiences for students. In video games, students are able to practice deep thinking and problem solving. To go along with the idea of gaming to learn, I also recently found this website about earning badges: http://wiobyrne.com/digital-badges-overview/. As we have been able to experience in this class, badges and games can provide detailed claims about learning and help teachers assess exactly how the student has learned. When we think about skills that we want our students to have in the real world, it would be the ability to persevere and problem solve in whatever the task at hand might be, just like in gaming and earning badges.. You bring an interesting perspective on performance based-higher level assessments when you think of your own students with Dyslexia. When thinking about assessments as teachers, it is most important to think about what we know about our learners. I can tell that you truly think of your students first when it comes to teaching and assessing, and I think that shows your true understanding of the students you teach.
-Caroline